Jedi Wing 2 Updates - Sprites are ass in 3DFiled Under: Jedi Wing 2
In 2D games development, sprites are the bulk of trade for representing game objects.
In 3D games development, for hybrids especially, sprites are still important. However, there is a problem. In 3D, we don’t just render surfaces, we render vertex buffers.
Of course, that alone isn’t the crux, but it’s known that we should always avoid switching textures during rendering. That’s when the ass kick into to design of the sprites.
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Tags: Jedi Wing 2
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- 30 Jan 2009 1:58 PM
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