Strides Octopus - Version 3.1.5
Download Strides Octopus 3.1.5 here!
Update
Version 3.1.5 has been released! Many fixes were built into this release and hopefully it’ll improve its usability as opposed to 3.1.4. There were many considerations made during this build, including the notion of a ONE project approach along with ONE version approach where sub-tools will be merged into a single connected IDE.
One of the biggest bug fixes is multi-library support. This was hard to test and now it’s proven to be working unless further unforeseen issues crop up.
More details of the fixes and future changes will be available soon.
Version 3.1.4 has been released! In this version, a new wizard has been added to make things easier for new users before they’re ready to move towards the “expert” mode.
Content assistant has been rewritten completely in order to maintain the stability of the assistant itself. It no longer clashes with the default cached values.
Installation
Simply run the MSI installer file!
Supported Platforms:
- Windows 2000, Windows XP, Windows Vista, Windows 7
- Requires DirectX9B runtime (for Win XP/2000 users may need to download or update your DirectX)
Requirements:
- 256MB RAM minimum
- 16MB Video RAM
- An average 3d-capable video card
- DirectSound compatible sound card
- Video Resolution: 1024×768 and above recommended
- 32-bits color
Package:
- Strides Octopus v3.1.4 (Main Editor)
- Strides Script IDE v4.2 (Main Orchestrator IDE)
- Utilities
- Data and Object Repository
- StridesLib Game Application (December 2009 edition)
How to run:
1) Run the executable in editor\StridesOctopus.exe (main installation directory)
or alternatively, run using the shortcut icon to Strides Octopus on your desktop
2) Click on Game Project (file menu)
3) Select Open Game Project
4) Select Demo.GEP, click on Open Game Project
5) Click on Scripts -> Strides Script IDE
6) Press Ctrl+F5 or Build -> Run to run the game
Either that, you can make use of the wizard to help you through. Simply move your mouse over to any of the major components to begin. From there, general actions that are available to you will pop up.
In this case:
1) Move your mouse cursor over “Game Projects” icon
2) Click on “Open Existing Game Project” button when it appears
3) Select Demo.GEP, click on Open Game Project
4) Click on Yes when prompted
5) Press Ctrl+F5 or Build -> Run to run the game.
How to edit:
Why not just try tweaking the existing scripts? You’ll find that it’s actually quite easy to use.
Notes:
This is a down-scaled version of the actual editor. The difference is in the number of instructions exposed to you. The full-scale editor will include all 3D instructions and complex script management instructions.
This is a specially modified freeware version for all to try it out and hopefully, provide any feedbacks. It does have some features that will be blocked out by our new licensing engine in future releases.
Updates:
Script IDE has been revamped and released as v4.2. As compared to v3.4, there’re many new helper features, proper application flow correct, tons of bug fixes and a new HTML documentation for exposed instructions.
HTML documentations are still incomplete and will be updated from time to time to reflect progress and changes. Please bear with me for now.
See release notes here.
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- Admin
- 8 Jul 2009 1:47 PM
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