Strides Octopus 3.1.2 has been released for download. Please update your copy of Strides Octopus accordingly.
1) Backup your Game Project directories (editor\<your game project>)
2) Uninstall your current copy and reinstall it on the exact same directory
3) Copy the backup directories back to the editor folder
List of fixes will be listed on the download page.
First of all, sorry for the interruptions in the game creator download.
I hereby announce that the new release date for Strides Octopus version 3.1 will be on 2nd September 2009. (Next Wednesday)
New Features
Licensing system
Strides Script IDE 4.1
Integrated Data Source Management System
Allows import of CSV data source files that holds your game data
Corrected previous flaws and improved on the overall workflow
Removed the need to wait for the game application terminate before running again
Implemented enhanced content input assistant - script writers will love it (this is built on top of the existing internal list system that collect inputs from time to time)
Licensing
There’re several license types available for usage. The freeware edition license that is set by default when an empty password is set.
There’re 2 types of licenses (Standard and Professional)that the general public can request for evaluation. Period of evaluation as of now is still unlimited, however we’ll need you to register in order for us to process your evaluation request.
Alright people, some of you might have heard of these 2 names floating around for quite some time.
It’s actually wrong to think that they’re different products altogether.
Actually, they’re referring to the same product - Strides Octopus. So why is there a Game Creator term floating around?
The reason is, Strides Octopus, on its own does not sound like an application that can create games. The rationale here is to market a Game Creation Tool from Strides Interactive and thus came the term - Strides Game Creator.
This definition also applies to Strides Game Contents Editoras well
Therefore, Strides Octopus is the overall main application encompassing the entire game creation solution.
Next, what’s the difference between Strides Octopus and Strides Script IDE?
Strides Octopus is a term that is analogous to a real octopus with 8 legs. An octopus has also been found to be extremely intelligent and is able to absorb and learn user inputs very very quickly.
In this application, we’ll have a few types of tools; typically separated into 3 categories: 1) General Editors
2) Strides Script IDE
3) Utilities
General Editors are considered ancient tools that were already around during the Jedi Wing 1 period. (dates back to year 2003). These tools’ output are directly read by the game engine and addressed using binds or FOAs.
Strides Script IDE is the major tool that has evolved the most throughout this project’s history. This is because, this IDE serves as a orchestration and launch center for newly created games. This means you have the power to develop games from it and launch your game directly from the IDE. Unlike code-based IDEs, there is no debug or release modes. Instead, this IDE gives you WYSIWYG (What you see if what you get) directly without any frills.
Utilities are smaller individual tools that work in tandem to accelerate the time-to-ship cycle. It contains many little small easter eggs which may give you unexpected surprises.
With all these functionalities bundled into a single launch application - Strides Octopus, it becomes a game creation platforminstead of a simple set of editors.
Therefore, I hope this post will help resolve any further confusion.
I just noticed that my spam blocker has blocked quite a lot of comments. While I’m not able to decipher which comment belongs to who, I can only mention the following:
1) Please just enter a dummy website, it can refer to this site
2) Please leave your name, a nick will do
Please also let me know via info@stridesdev.org if you wish to express any strong opinions on my posts. I’d be glad to receive critisms.
Yeah, StridesLib has been facing with some wierd time control issues with its cTimer class for a long long long time. So why hasn’t it blown up in its games yet? That’s because, no one really bothers! Yeah, as long as the timer doesn’t screw up their game or make them lose unfairly, I doubt I’ll ever get complaints.
This certain looks like a familiar screen for those who’ve played Jedi Wing 1 before.
However, there’re quite a lot of differences. Notably, there’re now 3 players supported for this game rather than 2. The option screen is also “live” in terms of environment.
Note that all functionalities here are not coded at all. They’re done by StridesScripts with supporting technologies and lots of creativity in problem solving. Here’s a picture dated a month ago:
It’s official! Strides Editor 3.0 is now known as Strides Octopus 3.0!! Have a look at the screen shot!
Strides Octopus (with StridesIDE opened in the background)
There’re some new changes made to StridesIDE as well. Now StridesIDE is now at version 3.2 with a set of new features which allow orchestration of game contents much easier than before!
I’ll post more pictures of StridesIDE 3.2 in the next few days.
Here’s a video released as a progress update for all to see. All the animation work done in this video was done by 1 person, part time (after office hours) and took about 3 months. All thanks to Strides Editor (Octopus)
Yes! Finally after the of design, planning and technology impact analysis, Jedi Wing 2 is off to start with an insane speed! Those pictures below show the pre-release in-game cinematics for Jedi Wing 2 introduction which is done in less than 2 weeks! The whole introduction sequence will take 5 minutes to finish and it has since taken 3 months to work on the 12 scenes. Read the rest of this entry »