Hi all,
Recently I’ve did a sanity check on Strides Octopus and found out that there’s a problem whenever new projects are created.
Therefore I’ll explain how things are being done over here. Hopefully, people who are struggling with a new project setup will find it easier to setup their new games.
If this applies to you, please read on…
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Dear all,
Strides Octopus 3.1.2 has been released for download. Please update your copy of Strides Octopus accordingly.
1) Backup your Game Project directories (editor\<your game project>)
2) Uninstall your current copy and reinstall it on the exact same directory
3) Copy the backup directories back to the editor folder
List of fixes will be listed on the download page.
Regards,
Jeremy
Release Notes

Strides Octopus Version 3.1.1 - Main Page
Finally, here’s the editor that was used to build games like Jedi Wing, Jedi Wing 2 as well as some other script prototypes, released to the masses.
Previous releases were actually pure developer-based. That means if you’re not a developer (aka coder), you’ll have a lot of difficulty using this tool.
Alike previous releases, this free-for-download edition has instruction limitations. That is, the ability to build a full blown 3D-game is currently disabled. However, as a trial, one can easily build 2D games that is still fun and playable.
In order to fully use this tool to your advantage, it’ll be best to plan what you intend to do with a set of priorities and tasks planned out prior to using this tool.
The reason is simple - this tool, alike any other tools, is just a tool, not a requirements management portal or engine that retains your requirements and tasks.
It’s also not a fancy visual tool that provides very nice graphics and sprite/mesh palettes for drag-and-drop usage. This is however planned for future releases.
To sum up, Strides Octopus is a Game Orchestration Tool with helper utilities and editors to fulfill its primary role. Therefore, I hope that this tool can play a part in your endeavors for game development.
Clarifications
In version 3.1.1, things have changed and will continue to change over the next few months.
To clear up the confusion once and for all, Strides Game Creator is actually the entire set of the suite put together. Strides Octopus is refers entirely to the editor suite.
The game executable that comes along with it is the Strides Engine Executable. When combined, they can create games from scratch, which is why it’s called a Game Creator at first.
Benefits of Strides Octopus
Within the Strides Octopus (main editor) itself, there’re many other tools that help reduce otherwise, long and tedious development times for game assets. The brightest spot would be Strides Script IDE version 4.1.
This IDE is the core of all in-game orchestration, much alike the capital of a nation. It binds and holds all the game data and make it easy for game developers to develop in-game sequences and logic without having to write codes or code-like scripts.
It also supports Strides Engine Dynamic Objects, where certain engine elements are exposed, as well as user-defined Objects stored in the Object Repository (thus eliminating the need to write code for storage classes).
Lastly, it also allows you to run the game right off the IDE, without the need for too many windows hanging around your screen.
Future
Currently, a simple static analysis engine has been built into Strides Script IDE 4.1 for simple verification of scripts. It also helps determine if your scripts are going haywire or attempting to access another script which is not there at all.
However, this is all going to be changed in the future releases. More quality tools and visibility tools will be included and thus improving your script quality overall.
A Game Development Workflow sequence buttons will be implemented in the next release to help game developers access important parts of the game engine, game assets as well as game orchestration with ease. It’ll also give a rough idea of which stage the game project is currently at.
Lastly, a Game Creation Wizard will be added to guide users who are less technically inclined to initiate the beginning of a game project.
Conclusion
In conclusion, I certainly hope that you’ll enjoy using Strides Octopus as your premium game development tool.
Regards,
Jeremy
Alright people, some of you might have heard of these 2 names floating around for quite some time.
It’s actually wrong to think that they’re different products altogether.
Actually, they’re referring to the same product - Strides Octopus. So why is there a Game Creator term floating around?
The reason is, Strides Octopus, on its own does not sound like an application that can create games. The rationale here is to market a Game Creation Tool from Strides Interactive and thus came the term - Strides Game Creator.
This definition also applies to Strides Game Contents Editor as well
Therefore, Strides Octopus is the overall main application encompassing the entire game creation solution.
Next, what’s the difference between Strides Octopus and Strides Script IDE?
Strides Octopus is a term that is analogous to a real octopus with 8 legs. An octopus has also been found to be extremely intelligent and is able to absorb and learn user inputs very very quickly.
In this application, we’ll have a few types of tools; typically separated into 3 categories:
1) General Editors
2) Strides Script IDE
3) Utilities
General Editors are considered ancient tools that were already around during the Jedi Wing 1 period. (dates back to year 2003). These tools’ output are directly read by the game engine and addressed using binds or FOAs.
Strides Script IDE is the major tool that has evolved the most throughout this project’s history. This is because, this IDE serves as a orchestration and launch center for newly created games. This means you have the power to develop games from it and launch your game directly from the IDE. Unlike code-based IDEs, there is no debug or release modes. Instead, this IDE gives you WYSIWYG (What you see if what you get) directly without any frills.
Utilities are smaller individual tools that work in tandem to accelerate the time-to-ship cycle. It contains many little small easter eggs which may give you unexpected surprises.
With all these functionalities bundled into a single launch application - Strides Octopus, it becomes a game creation platform instead of a simple set of editors.
Therefore, I hope this post will help resolve any further confusion.
Regards,
Jeremy
Tags: strides game creator octopus
It’s official! Strides Editor 3.0 is now known as Strides Octopus 3.0!! Have a look at the screen shot!

Strides Octopus (with StridesIDE opened in the background)
There’re some new changes made to StridesIDE as well. Now StridesIDE is now at version 3.2 with a set of new features which allow orchestration of game contents much easier than before!
I’ll post more pictures of StridesIDE 3.2 in the next few days.
Regards,
Jeremy
It has been a long time since the fundamental logic of BBLib Script is being revised. Till now, BBLib Script aka Strides Script has served as a solid foundation for pure logical business/game flows, paving a path towards reducing the amount of coding required to develop a game.
Enough of history - here’s the finalized flow for BBLib 2nd Iteration:
(This is based entirely on a single script that was already activated)
while(objectives are not met)
{
if(conditions are met)
reset negative flow action to the first action
execute 1 action from the positive action list
else
execute 1 action from the negative flow action list
}
Strides Editor Suite may be nicked named as Strides Octopus
Why? Because Strides Editor Suite consists of tools that is like working in many different directions to create game contents that can be combined into a single playable product. Much alike an Octopus that works its 8 legs together to propel it forward.
This name is still under consideration and might be considered for BBLib 3rd Iteration aka StridesLib.