Dear all,
I’ve gone into a retreat within the deepest recessions of creativity. Thus I will not be able to make posts for the next few months unfortunately.
However, during this period, I’ll try to eek out some time for a post if I can help it.
Something’s big is coming up.
All shall be revealed by the end of June 2011.
Regards,
Jeremy
This week, we’re going to talk about OoI and OoD.
Don’t get me wrong, they’re not meant to be read literally.
OoI stands for Order of Initialization
OoD stands for Order of Destruction
The former applies to all programming language with object (or memory buffer) constructs while the latter only apply to C/C++ only. Or does it?
So what’s so problematic about them that leads to software quality issues?
Read on… Read the rest of this entry »
Dear all,
It has been quite some time since I’ve posted. And I must say, I’ve been thinking through about the next set of software quality parts and I do not feel very comfortable posting them here. The primary reason is due to the fact that those articles are highly subjective and debatable. It’s unlike the first 12 parts where all of the components described are actually in practice.
Thus for the next few weeks, since my 2nd set of software quality isn’t ready for release, I’ll try my best to share my other experiences too.
This week, we’ll talk about a small change that can lead to a very irritating development cycle. So what’s that?
Read on… Read the rest of this entry »