Hi all,
Sorry to inform you guys that there’ll be no Tuesday Weekly’s this week due to some heavy duty commitment I have to discharge.
Therefore, I’ll try my best to post something better next week.
Heh…
Regards,
Jeremy
Hi all,
Today I’ll talk about this interesting notion of Set and Add.
As we know in games development, there’re constants and variables. While constants can’t be modified, we can modify the variables. To that end, there’re at least 2 ways to modify these variables as mentioned in the post title.
In the past, older games used to use Set a lot more than Add. It’s only in the recent years where the Add methodolgy gets used a lot more.
So what the hell are these two? Let’s find out….
Read the rest of this entry »
Hi all, since I’ll be away tomorrow, this week’s post comes early!
Therefore, today I’m going to talk about Condition-less Programming. As you might already figured out, it’s as straightforward as programming software without conditions.
Is that really possible?
After all, conditions are part and parcel of almost any programming language out there. What does it take to be conditionless and why must it be done that way?
Let’s find out… Read the rest of this entry »
Hi all,
This week, I’ll talk about something else rather than technical. It’s more of a buildup of a team.
I’ve heard countless of stereotyping suggestions of getting or even hiring experts to help me work on my games and game engine.
Is that really a good suggestion?
Let’s find out… Read the rest of this entry »