Hi all,
Today I’m going to wrap up the Big-O-Notation with a summary of how to use, when to use and what to look out for in each of the data structures using the Big-O-Notation.
This, therefore will be a short article compared to the previous articles.
If you can’t stand the long and wordy explanations of the previous 2 articles, then this article will be much more useful and direct for your needs.
To know more - read on…
Read the rest of this entry »
Hi all, after such a long time, I’ve finally managed to eek out some time to make this post.
Today, we’ll continue from where we left off previously. Before we begin, I’ll like to reiterate the importance of knowing the Big-O-Notation. This measurement helps measure the worst case performance of an algorithm.
It applies to all algorithms, not just data structures. We talk about it here for 2 reasons.
1) It’s easier to understand data structures since most of us use it in one ways or another
2) Selection of the right data structure is critical to the success of an application development.
Therefore let’s begin (or continue) … Read the rest of this entry »
Dear all,
Strides Octopus 3.1.2 has been released for download. Please update your copy of Strides Octopus accordingly.
1) Backup your Game Project directories (editor\<your game project>)
2) Uninstall your current copy and reinstall it on the exact same directory
3) Copy the backup directories back to the editor folder
List of fixes will be listed on the download page.
Regards,
Jeremy
Dear all,
Due to the arrival of my little girl, I’m currently on “p”aternal leave to keep my wife and daughter company.
Here’s her photo:

So, please understand that I’m totally out for this week. Will continue to post next week. Sorry again for the delays.
Regards,
Jeremy
Release Notes

Strides Octopus Version 3.1.1 - Main Page
Finally, here’s the editor that was used to build games like Jedi Wing, Jedi Wing 2 as well as some other script prototypes, released to the masses.
Previous releases were actually pure developer-based. That means if you’re not a developer (aka coder), you’ll have a lot of difficulty using this tool.
Alike previous releases, this free-for-download edition has instruction limitations. That is, the ability to build a full blown 3D-game is currently disabled. However, as a trial, one can easily build 2D games that is still fun and playable.
In order to fully use this tool to your advantage, it’ll be best to plan what you intend to do with a set of priorities and tasks planned out prior to using this tool.
The reason is simple - this tool, alike any other tools, is just a tool, not a requirements management portal or engine that retains your requirements and tasks.
It’s also not a fancy visual tool that provides very nice graphics and sprite/mesh palettes for drag-and-drop usage. This is however planned for future releases.
To sum up, Strides Octopus is a Game Orchestration Tool with helper utilities and editors to fulfill its primary role. Therefore, I hope that this tool can play a part in your endeavors for game development.
Clarifications
In version 3.1.1, things have changed and will continue to change over the next few months.
To clear up the confusion once and for all, Strides Game Creator is actually the entire set of the suite put together. Strides Octopus is refers entirely to the editor suite.
The game executable that comes along with it is the Strides Engine Executable. When combined, they can create games from scratch, which is why it’s called a Game Creator at first.
Benefits of Strides Octopus
Within the Strides Octopus (main editor) itself, there’re many other tools that help reduce otherwise, long and tedious development times for game assets. The brightest spot would be Strides Script IDE version 4.1.
This IDE is the core of all in-game orchestration, much alike the capital of a nation. It binds and holds all the game data and make it easy for game developers to develop in-game sequences and logic without having to write codes or code-like scripts.
It also supports Strides Engine Dynamic Objects, where certain engine elements are exposed, as well as user-defined Objects stored in the Object Repository (thus eliminating the need to write code for storage classes).
Lastly, it also allows you to run the game right off the IDE, without the need for too many windows hanging around your screen.
Future
Currently, a simple static analysis engine has been built into Strides Script IDE 4.1 for simple verification of scripts. It also helps determine if your scripts are going haywire or attempting to access another script which is not there at all.
However, this is all going to be changed in the future releases. More quality tools and visibility tools will be included and thus improving your script quality overall.
A Game Development Workflow sequence buttons will be implemented in the next release to help game developers access important parts of the game engine, game assets as well as game orchestration with ease. It’ll also give a rough idea of which stage the game project is currently at.
Lastly, a Game Creation Wizard will be added to guide users who are less technically inclined to initiate the beginning of a game project.
Conclusion
In conclusion, I certainly hope that you’ll enjoy using Strides Octopus as your premium game development tool.
Regards,
Jeremy
Hi all,
Due to several critical events happening this week, I’m seriously unable make a post by tomorrow.
Sorry for the let down, I’ll continue to post next Tuesday.
Regards,
Jeremy