First of all, sorry for the interruptions in the game creator download.
I hereby announce that the new release date for Strides Octopus version 3.1 will be on 2nd September 2009. (Next Wednesday)
New Features
- Licensing system
- Strides Script IDE 4.1
- Integrated Data Source Management System
- Allows import of CSV data source files that holds your game data
- Corrected previous flaws and improved on the overall workflow
- Removed the need to wait for the game application terminate before running again
- Implemented enhanced content input assistant - script writers will love it (this is built on top of the existing internal list system that collect inputs from time to time)
Licensing
There’re several license types available for usage. The freeware edition license that is set by default when an empty password is set.
There’re 2 types of licenses (Standard and Professional)that the general public can request for evaluation. Period of evaluation as of now is still unlimited, however we’ll need you to register in order for us to process your evaluation request.
As a citizen of Singapore, sometimes I can’t help but talk about some of the good and bad things that happen in our daily lives.
So, in this article, I’ll take a step out of IT and games development and talk about driving a vehicle in my own country, Singapore.
Tagline: Driving in Singapore is an art, not a sport.
Find out why… Read the rest of this entry »
Hi all,
Today we’ll talk about the Big-O-Notation. This is a topic that is commonly taught in universities, citing data structures as the unit of measurement. However, this very important topic isn’t taught to all developers and programmers.
If we are to be responsible developers, we have to understand what is Big-O-Notation. Why?
Read on… Read the rest of this entry »
Alright people, some of you might have heard of these 2 names floating around for quite some time.
It’s actually wrong to think that they’re different products altogether.
Actually, they’re referring to the same product - Strides Octopus. So why is there a Game Creator term floating around?
The reason is, Strides Octopus, on its own does not sound like an application that can create games. The rationale here is to market a Game Creation Tool from Strides Interactive and thus came the term - Strides Game Creator.
This definition also applies to Strides Game Contents Editor as well
Therefore, Strides Octopus is the overall main application encompassing the entire game creation solution.
Next, what’s the difference between Strides Octopus and Strides Script IDE?
Strides Octopus is a term that is analogous to a real octopus with 8 legs. An octopus has also been found to be extremely intelligent and is able to absorb and learn user inputs very very quickly.
In this application, we’ll have a few types of tools; typically separated into 3 categories:
1) General Editors
2) Strides Script IDE
3) Utilities
General Editors are considered ancient tools that were already around during the Jedi Wing 1 period. (dates back to year 2003). These tools’ output are directly read by the game engine and addressed using binds or FOAs.
Strides Script IDE is the major tool that has evolved the most throughout this project’s history. This is because, this IDE serves as a orchestration and launch center for newly created games. This means you have the power to develop games from it and launch your game directly from the IDE. Unlike code-based IDEs, there is no debug or release modes. Instead, this IDE gives you WYSIWYG (What you see if what you get) directly without any frills.
Utilities are smaller individual tools that work in tandem to accelerate the time-to-ship cycle. It contains many little small easter eggs which may give you unexpected surprises.
With all these functionalities bundled into a single launch application - Strides Octopus, it becomes a game creation platform instead of a simple set of editors.
Therefore, I hope this post will help resolve any further confusion.
Regards,
Jeremy
Tags: strides game creator octopus
This week, I’ll talk about the experiences I have had with source controls and code review that is being done indirectly.
Apart from the obvious problems in software development (which can be sniffed out by various tools that check codes at different levels), there’s also a side of development that isn’t obvious.
That is - design flaws.
So, how does a source control help in sniffing out these design flaws? Let’s find out…
Read the rest of this entry »
Tags: code review indirect
Hi all,
Today I shall continue our discussion on memory management. However, today’s topic will be of a higher-level outlook with a lower-level understanding.
How so?
Read on… Read the rest of this entry »
Tags: pointers smart container reference counting
Hi all,
Today we’ll begin talking about memory management in Java, C# and C++. This article will be focused more on C++’s memory management as in knowing your memory usage and which type of memory is being used at which stage.
Since Java and C# has several differences in the way they handle their memory, this article will only mention specifics in C++, also on the high-level understanding.
Memory management is something that one has know to a certain extent regardless of the programming language used. Why?
Read on…
Read the rest of this entry »