In this article, we’re going to talk about Exceptions.
In the major 3GL programming languages, such as C++, Java and C#, all of them has exception handling mechanisms.
Yet a lot of developers are grossly misunderstood on their nature, when we’re supposed to use them and how do handle them.
How is that so? Read on….
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I’ve gotten this quote from a very nice guy I’ve met at Open Jive Singapore 2009. He’s a senior manager and is also one of the judges in the competition.
As a judge myself in this competition, we went through 27 projects and I had gain tremendously from their insights and experience.
One of the most memorable things I heard was the very title of this article. Mr Naveen, thanks for giving me this quote.
So why is this quote memorable and meaningful? Read on….
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Hi all,
In this article, I’ll talk about what’s best and what’s right using a general perspective.
It’s basically about why sometimes, when something appears to be the best appears to be not-so-right.
It happens all the time. The best, when measured in terms of logical capabilities, performs the worst compared the right person for the job.
To know more, read on…
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In this article, we’ll talk about developers themselves in terms of their responsibilities, whether it’s technical, ethical or professional.
Some developers have developed a “spoilt-brat” habit over the years and they unknowningly impress it on their employers as well as their possible future employers.
How is that so?
Read on… Read the rest of this entry »
An analysis of the new technologies implemented into StridesScript Engine and ScriptIDE 3.4 has raised some new concerns of the once crash-proof game platform.
Unfortunately, power comes with responsibility and the user has to bear the burden.
Of course, to be fair, there’s no need to be responsible for things the user did not use. Therefore this article only applies to the new set of technologies implemented. Read the rest of this entry »