Hi all,
Most people out there make use of tools to aid them in debugging their source codes. They navigate bravely through the endless waves of methods and function calls till they derive at the point of error.
Most of the time, these people will manage to sort out their problem eventually. However at the same time, causing regression errors to other parts of their application as well.
Most of these people will eventually get burned out by the amount of traversals they have to perform in their jobs. It feels exactly like an endless blackhole.
So what’s the key to effective debugging?
1) Technical knowledge?
2) Domain knowledge?
3) Language knowledge?
4) Debugging tools?
5) Analysis tools?
Let’s find out. Read the rest of this entry »
Hi all,
There has recently been some debates between which type of editor is better. Notably, Visual-based and Script-based editors became the contrasting ends of the argument.
Before we begin, let me briefly explain what is an editor in this context.
We know that making games are already tough in terms of coding. Editors are meant to reduce our workload and hasten the development process. However, not all editors are suitable. In fact, the wrong choice of editors can lead to a hell lot more extra work along with painful and repetitive tasks.
Read on…
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Greetings to all!
A lot of people or game developers wannabe think that micro in-game mechanisms are easily dealt with by coding.
This is actually not true. A mechanism is a end-to-end flow system which requires proper design and planning. So, for example, a simple “player gets bonus” mechanism. Do you think that it’s easy to implement?
Think again…. it ain’t no pushover.
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Hi all,
Today, I’ll discuss about decision making when it comes to decide things like technology, architecture, functionality and eventually, code design.
Now, in all these problems we face in games development or software development for all that matters, there’s always one thing we should always bear in mind.
Efforts versus Effects
So what do I mean by that? Read on…
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