Sometimes it’s possible to resolve a problem by looking near for resources instead of building it by your own. This depends on the problem context and domain as well as time limits.
A lot of time, due to lack of time, people make a hasty decision to use whatever they have in their nearest range to try to resolve a certain problem.
Many people out there treat coding as though as it’s the one and only way to get things done. However at the same time, this many people doesn’t really know what coding is all about.
In another article of mine, I did mention that codes are best suited for functionality. So, what exactly are codes meant to do? Read on…
This was supposed to be published yesterday, but I was simply too tired and so therefore, here it is today. My apologises for the delay.
Previously I’ve talked about how 2D sprites in 3D rendering can be an ass right? Well, that’s just the tip of the iceberg.
Meet - SPRITE ANCHORS!
What’s an anchor? It’s basically to tell people if I call a sprite at X and Y position, the starting point will be at one of the 9 possible locations of the square frame.
Yeah, StridesLib has been facing with some wierd time control issues with its cTimer class for a long long long time. So why hasn’t it blown up in its games yet? That’s because, no one really bothers! Yeah, as long as the timer doesn’t screw up their game or make them lose unfairly, I doubt I’ll ever get complaints.
Here’s another song I’ve played some time around 2006. Circle of the Moon is the first Castlevania game for the Game Boy Advanced handheld console.
I believe this is one of the best original songs ever composed in the game’s soundtracks.
The basics of the song are simple. It’s an A minor song (C major range chords) and it somewhat plays out easily on piano. The video above is played based on my own interpretion of what it should or shouldn’t be inside the treble and bass clefs.
This is one of the songs I’ve played a few years back. It’s one of the OST from Castlevania: Symphony of the Night, one of the greatest Castlevania games of all time.
As you can see, for some professionals out there, my flaws are obvious and my match towards the original is at most 95%. But in any case, my goal is to revive the same kind of feeling that players got when they first hit the level (Olrox’s Quarters).
The beat should be 3/4, if not 6/8. I suck at such theories anyway lol. Basically, it’s still a “bom-cha-cha” kind of song, you simply can’t miss it.
The first part of the song do have a chord, but I don’t bother to place it here anyway since it won’t sound exactly right anyway.
The song is in C minor. Harmonic minor of E flat.
I’ll post the rest of the chords and progression of this song at a later date.
I have to admit that Strides Script isn’t not the best orchestration engine around. Other orchestration engines like BPEL (for Web Services Orchestration) does a better job in terms of handling nested complex conditions.
Strides Scripts was originally meant to orchestrate complex procedures and not complex nested conditions.
Complex procedures usually involve timed executions and sequence integrity. While complex conditions involve having multiple nested conditions in order to achieve something. Read the rest of this entry »