Archive for January, 2009
Reputation vs Usability! This is something that is worth discussing, since there’s quite a lot of people out there that chooses reputation over usability when it comes to game development.
How is that?
The general misconception that reputated products equates to usable products!
This is a sure sign that the decision maker doesn’t know what he/she is doing. When we’re working on games, while graphics, gameplay and talents to make the game are important, the most important thing is to know your requirements.
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In 2D games development, sprites are the bulk of trade for representing game objects.
In 3D games development, for hybrids especially, sprites are still important. However, there is a problem. In 3D, we don’t just render surfaces, we render vertex buffers.
Of course, that alone isn’t the crux, but it’s known that we should always avoid switching textures during rendering. That’s when the ass kick into to design of the sprites.
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Tags: Jedi Wing 2
This article is an continuation from Problem Solving : Elimination.
What’s priorization? Basically, that is to define and allocate priority or urgency to 1 or more sub-problems. In order to prioritize, we first need to establish the root cause of the problem.
Sometimes, putting problems on an equation do help providing high level visibility. I’m not talking abt emotional quotient related problems here.
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Problem solving is a technique we have to use in our everyday life. Whether if it’s to calculate change or make a measurement, it’s all meant to solve a particular problem.
Today, we’re going to look at problems from the angle of how to use techniques within problem solving itself. Of course, one might ask if they’re really looking at the right problem, asking the right questions but we’ll not be talking about that in this article.
We’ll instead, talk about Problem Solving using Elimination methodolgy.
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This certain looks like a familiar screen for those who’ve played Jedi Wing 1 before.
However, there’re quite a lot of differences. Notably, there’re now 3 players supported for this game rather than 2. The option screen is also “live” in terms of environment.
Note that all functionalities here are not coded at all. They’re done by StridesScripts with supporting technologies and lots of creativity in problem solving. Here’s a picture dated a month ago:

Jedi Wing 2 Option Screen
This article is aimed toward the mentality of some people who are not only pessimists, they’re also disruptive as well.
In my opinion, I seriously do hate it when I’m doing something, say, preparations for my wedding dinner and someone just comes in and say not only negative things, but also things that are discouraging.
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This article is aimed at sharing with people, this sensation caused by a brainwave or a “stroke of genius” which feels like enlightenment of a certain matter to a context.
The feeling of enlightenment on a subject, typically, one might use “Eureka!” as an exclamation. However, this can be a dangerous and disruptive behavior. How so?
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It’s official! Strides Editor 3.0 is now known as Strides Octopus 3.0!! Have a look at the screen shot!

Strides Octopus (with StridesIDE opened in the background)
There’re some new changes made to StridesIDE as well. Now StridesIDE is now at version 3.2 with a set of new features which allow orchestration of game contents much easier than before!
I’ll post more pictures of StridesIDE 3.2 in the next few days.
Regards,
Jeremy